﻿using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

// General Information about an assembly is controlled through the following 
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("DGWX Intro 3D")]
[assembly: AssemblyProduct("XNA Game Studio Express: Developing Games for Windows and Xbox 360")]
[assembly: AssemblyDescription("Demonstrates loading and manipulating 3D objects, using shaders, and creating a move-anywhere, look-anywhere camera.")]
[assembly: AssemblyCompany("http://www.codetopia.com")]
[assembly: AssemblyCopyright("Copyright © Codetopia 2007")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]


// Setting ComVisible to false makes the types in this assembly not visible 
// to COM components.  If you need to access a type in this assembly from 
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]

// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("45e34f79-f206-4d35-b09f-653ad25b70e1")]


// Version information for an assembly consists of the following four values:
//
//      Major Version
//      Minor Version 
//      Build Number
//      Revision
//
[assembly: AssemblyVersion("1.0.0.0")]
